All posts by Ric

TeamPlayer Notes – PUBG Player Unknowns Battlegrounds podcast episode 2

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TeamPlayer Notes – PUBG Player Unknowns Battlegrounds podcast episode 2

Some thoughts on Squad tactics, although chicken dinner happen every now and then and often we go below 10 in duos I’m still learning this game and consider myself quite new at this.

Humbly sharing what’s been working great for us with the current version of the game.

 

This game is all about timing.

  • Do fast gear checks often. With practice they’re near instant timed right.
    If you do one and find you’ve got good loot very early in the game Its faster hunting other teams that are still in gathering mode, than running around looting yourself. They other teams have conveniently looted all and put it into small boxes for you. Time grabbing it well, it’s a perfect spot to get payback from another so don’t stand still on the crates. Time your grabbing of stuff and move on. Allocate roles beforehand so you know who will grab what.
  • time your shots, don’t shoot out without securing squad member being ready at the same target. Better to down one instantly than you “thinking you’ve got this” and having alerted another squad your presence and one is merely down.
  • Communication is essential, like in most games and most work you’ll ever do and for all the customers you will ever serve. Listen and Talk before you engange in action whenever possible.
  • Use those shooting at you for decoys if the timing is right instead of returning fire.
  • know what stage of the game you’re currently in. early or late makes huge difference in what choice is favourable
  • keep track of the circle. Its killed me more than anything. If there would me a villain in this game its my own inability to respect its boundaries before its upon us.
  • Noise important. Use it to cover your rush, beware other covers there. Is your fast transport worth the noise range?

 

“what you do to others, others do to you”

Envisioning things to others’ perspective goes a long way. If you think that you’re just going to move to that position because its gives you something, remember someone else might have had that thought first. This is also great for your customers, its great practicing seeing things from their perspective, not just your own.

KNOW YOUR RESPONSIBILITY

  • who’s the mule of gas, bandages, boosts, extra ammo.
    I’m not our best shot, and happily play medic in other game so I’m happy to be the mule in this game sharing my loot with those that need it WHEN they need it so they can focus on their role and fast actions in loot and share situations.
  • time priorities
  • knowing if we are in the start, middle or the end of the game? Communicate, remind  – then choose tactics accordingly
  • players who prefer a certain position, should get the gear accordingly. Who’s the best sniper? Ensure they have the max effect at their peak range. Dont keep gear others can use now hoping you will eventually max out yourself.
  • use their top skills with what their best at. Learn to see it in others and you’ll go great in life.

 

As a leader, give a direction

  • if you are directionless, you are losing time
  • assign a backup when you’re landing – before you need it so you can re-decide quickly if it’s about to get occupied in a way you don’t want to engage.
    -mark 2nd objective ahead of time so you can redirect without talking about it
  • there should be a driver that focus on the driving and a primary marker that marks where the driver should head “next” not just where the end of the road is (thus that should be the secondary marker that marks the final destination where we get off on the map)
  • communicate: are we relocating? are we holding? Are we using items?
  • hunt for those you are unaware of, not those you are aware of
  • listen for sounds: footsteps, a car, etc.

 

there are entities who you could shoot you from other sides, apart from the player (possibly a decoy) you are shooting at. Be aware of your surroundings before any shot, you are opening up for  others to engage with you.

-9 out of 10 times, the loot crate might be a trap.

-if you wait patiently, the loot will come to you

 

all in all,

  • allocate responsibilities
  • dedicate who should be the combat-oriented players (make sure they have the best stuff)
  • ensure that they are good at long-ranges (give them scopes)
  • dedicate someone as a leader to:

– communicate gear shares, on fast dedicated spots, not all the time unless its gear you cant carry.

– communicate directions so you don’t lose time

-have a mule as a support

-drop mods where they are not easily found by people. Especially that sniper sight if you’re downed and unable to make it to your friends so its not used against them.

-hide mods by dropping them in high grass or similar when downed so they’re not used against your friends.

Equally important in all aspects of your life.

  • Training yourself to see from other peoples’ perspective.
  • embrace your strength, we’re all individuals don’t play where you are weak, play where you are strong and know where your friends are stronger than you.
  • play with people you know so you know each others’ responsibilities
  • consider what’s best for the best the squad. Don’t be selfish planning to max out your own gear handicapping the teams effect.
  • learn to see other people’s potential and praise them. Very effective behaviour anywhere.

Player Unknown Battlegrounds PUBG – supporting your squad, eating great dinner

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Player Unknown Battlegrounds PUBG
– supporting your squad, eating great dinner

I prefer support or medic classes and there aren’t any in this game.
Yet when we play, a bunch of real-life friends we naturally take on different roles mostly depending on the random look found, but it’s very apparent that we appreciate using what we’ve got for very different playstyle.

That’s why it’s so important to call out what you’ve found, both that you can’t use yourself and that you only pickup temporary until you find what you’re actually hoping to find. Thus will drop it at the location of your levelup find, where your friend can collect it. Or like we often do, switch. If one of us is expert on long-range I’d rather she has my gear, and I whatever than we both have something we’d call “whatever” – we as a team will be way more effective. It’s exactly like this in real life as well. Don’t Hog resources that you think someone else will yield a better effect from than yourself.

We often share mods and boosts in a quick group pile one or more times during a match.
It helps a lot. Boosts double your health, and upgrades does as well.

Communication is always important, but in this game this also contain more gear than usual.
Especially important call-outs are loot you can’t carry, for your team-mates, like a level2/3 helmet. If you’re not close use a map-marker and tell your friend to let you know once they got it or find it somewhere else so you can remove it asap. Dropping a marker is VERY quick versus the effect if will have on your success-rate.

Call out the compass in your numbers, 210 my facing for example. And if its short or long if you have no other visuals to go on. Don’t underestimate how different your message will appear for your recipient, just like that email you’ll send at work. Start with the requested action in the first sentence than add with enough details to get it done. Be aware that they have other things top of mind, just like ingame your team mates that had a calm time a second ago, most likely just now is locked in combat focusing on THEIR own actions. Likewise dont call out left or right, not from you not from your team-mates, since lag and other things might mean your great gift of they’re left of you, will arrive a second to late making your team-mate face the wrong way, cause from her they’re now North so she she just turned her back on them thanks to your help.

Calling out “she’s behind the house” will create way less powerful actions than I’m initiating combat now on my target who’s on top of the roof, north side, in the blue 3 story building.. on this roof there is 3 players in total. This might feel like a lot to say but the effect is great too. And this sentence can be shortened in many ways. Take before the combat with your real-life friends how you want to communicate.

Doesn’t matter with you alone comming up with a structure that no-one but you uses. Just like at work. It’s what people DO based on what you say that matters, not what you said. Or who was right.

Perhaps say “3 people behind the wall we parked out car at, North side of the wall from me. I’m NOT engaging but keeping them under sight. They appear to be running east for the houses/car/etc”

Use V and Q to get a good look without being visible yourself.

Summarizing the most important. Calling out what you see using compass, not relative you. Calling out how many you see, if they’re a squad or fighting among yourself. Call out that you’re shooting, so your friends know it’s you taking the initiative not them when they hear shots etc.

Psychology is my biggest part of this game.
• Use your head when you play the game. It’s extremely easy to get carried away with your own wins, but you don’t win until your team is the last one standing. Doesn’t matter if you had a good run and someone else got your loot
• Call out when you’re downed, usually your friends are pre-occupied at that points so remain quiet leaving space for observations but do call out, sometimes repeatedly, also inform ahead where you will move to make it easier for others to cover while helping you so they’re not running to your location but instead to the tree with the rock at the base directly.
• follow the downed since it’s a beacon of incoming. If the “healer” is already hiding behind the tree when you get there – That’s great. Remember to call out where you WILL be heading so they can get there before you, otherwise its kind of obvious that someone WILL run to you behind that only tree in the open landscape.
• Likewise when running away, say from the blue wall AND a sniper. A doorway is an way to die since you’re making it easy to predict where your head will be soon.
• Current version of the game spawn cars facing east, so if its easy, ensure you stop yours in that direction before jumping out.

Use tricks like when we’re moving out of the blue wall my teammate got shot at while the rest of us what not was not so while we ran for cover in a house opened the door and ran in providing cover fire but recommended her to detour around the house corner. Opening that door could be the thing that made them “predict” where she would be, thus hoping to ensure a headshot instead of playing on the chance hit.
I don’t’ know that’s what saved her. (That they invested their precious second with having the crosshair over the door) but perhaps. Its often it’s worked for us predicting where they’ll be in a few seconds. Its important to communicate to your team why you’re doing what you’re doing so they dont fall into the trap you’re creating for others. Exacly like that with your co-workers as well. dont assume they understand why behind a great idea you have. help them see how they could help so they dont hinder the process while trying to be helpful.
• Dont fear the red zone so much. You’ll spot others running away from it its safe INSIDE houses but I’ve had friends died close to windows and I got scared out of my mind myself once when I was in a room with all windows going off all at once.
• Also the blue wall is your friend early on. With some buffs you can easily jog around in it hunting those fearing it, running blindly. The next wave is costly but doable, after that it’s game over fast if you’re allowing yourself to be surprised by it.
• I’m rather lousy shooting in this game. This game is ALL psychology for me. We often get to <10 players and a small circle without me having any kills whatsoever, usually a few downs though with my friend hitting bitter. I’ve often made <4 players with zero kills. And been the lone standing player with Chicken Dinner message a couple of times, although its mostly my team winning, with me lost around there <10 players. I’m saying this so you know you don’t have to be great at the traditional Player Shooter game to do great in this game.
• Its unbelievable how often we tell ourself we should slow down and waited before jumping on someone. We think we’ve got it when in fact it cost us way more than we thought it would. A sitting duck does not guarantee a win if you don’t think it through. Don’t get eager. This game benefit the combo of patience, strategy and well timed initiative.

Dont make it easy. Zig Zag whenever you’re not autorunning and using ALT to look around you. its free

In this game, since it’s a lot of stealth involved it really pays of lowering the volume of your friend Zoom, Skype or Discord so you can clearly hear the game. I lift my headset up onto my head when the game starts so I don’t have to heard the airplane engine roar. And we all jump on a count of three that is still audible.

if you’re downed and know you cant get to your team-mates. Drop your sights in the grass while you’re moving away. Then continue with other stuff that won’t be easy to find… so when they get your crate, it will be less stuff to use against your friends. Everything you do will make a difference.. Especially if they start by using your First Aid kit that you didn’t get time to use and then drink your boosts. Then they’re better off than before you saw them even if you hit them a couple of times

Talk about the map with your real-life friends, while looking at the map over a coffe or similar. or in game. Use external help while parachuting. If you’re having multiple monitors lookup maps for cars and better loot areas and have them available for better strategic decisions quickly there.
if not just dump the two images on your phone so you can look at them when in the plane.
Cars really help, also look for them when about to land so you know where they are. For yourself or using as a honeypot

 

website:

Battlefield 1: How to Play the Game Like a Medic Ninja

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Battlefield 1: How to Play the Game Like a Medic Ninja

 

Thoughts about Battlefield 1: a fast-paced and interactive game that does not only challenges your survival skills but your strategic skills as well. I have also mentioned a few tips on how you can enjoy the game more based on how you play it.

“When everyone goes right, go left.”

I am going to share some tips and tricks when playing Battlefield 1. I find it as an easy, fun, and fast paced game. I also love how interactive this game is which gave me more freedom of finding a strategy with my team. This game is not just about flanking the enemies. It lets you utilize everything that you can find in the map to survive and overcome the enemies.

A few tips:
• Communication is everything. Use the compass to call out directions. Utilize anything that is unique (e.g. exotic building),
• It pays off when you do something different. It’s more fun when you take the lead and find new strategies. This game feels a lot like most players do the same thing over and over. Different is usually very successful.
• There are breached walls all over the maps, climb it.
• Don’t under estimate using the Syringe in close combat style.

Battlefield Medic Insights:
• Mandragon Ironsight shoots farther than you think.
• Switch role often. If you think you will more likely die, then go for assault or all tank fighter when needed. If you think you’ll remove the tank and survive. Switch to your rifle-grenade outfit instead. Less powerful heals but you’ll keep helping your team until next time your respawn. Play the game in the playstyle and class you favor, but being open to switch will help your team win the game faster.
• Medic is essential in holding a fort, play it safe. Hide aware for ninja-fast ins and outs to resurrect is sometimes helpful. They’ll be looking for you.

Finding your game.
Figure out the way YOU enjoy the game more. If you like advancing more, then find a team that will support you while you are advancing. Have your support in the second line to cover you.

Game: https://www.battlefield.com

No Man’s sky – exploring options and creating your own goals and feedback loops

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No Man’s sky – exploring options and creating your own goals and feedback loops

Talking about how used we are in games today to always be guided towards something. To me, No Man’s Sky is a fresh breath of air. Freedom from the Quest-icons everywhere telling me that if you invest 5 minutes here you’ll get this reward, if you invest 10 minutes here you’ll get this reward. A free canvas to explore. And of course to talk to real-life friends about what we learn.

In real life you have to set your own goals to archive more. You have to figure out the milestones that helps you accomplish whats making a difference for both yourself and those you work for /or choose to help)

Doing some reference to Jane McGonigal great book “Reality is Broken”

https://www.amazon.com/Reality-Broken-Games-Better-Change-ebook/dp/B004NBZFS4

 

..and to the old, old game Elite
https://en.wikipedia.org/wiki/Elite_(video_game)

7 Days to die – the essence of time and its shifting game window

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Ric talks some about the computer game 7 days to day and the essence of a sense of time and different “Game Windows” – when should you invest your time for what activities to get the best result?

Some ingame tips for how to use game mechanic strategically to your advantage as well as realize it’s the same thing in the workspace. Learn to listen to the Game Mechanics there as well. Your manager might well tell you the rules are something other than what you notice others getting the real big rewards from.

http://7daystodie.com/?home

 

 

Red Alert, Age of Empires – Ric interviews John Lee Dumas from Entrepreneurs on Fire (EOfire.com)

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Ric interviews John Lee Dumas from Entrepreneurs on Fire (EOfire.com) on his computer gaming experience on Age of Empire and Red Alert.

John was so skilled that he became the top number 7 player in the world.

We also talk some about the danger of escapism, coping with life change and how important it is to not take yourself too seriously.

Do not think too much about what everyone else things and think more about what matters to you, yourself.

John Lee Dumas Entreprenurs on Fire

 

Computer Games discussed

Red Alert:
https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert

Ages of Empires
https://en.wikipedia.org/wiki/Age_of_Empires

 

 

A few great books where recommended in the cast:

Ready Player One by Ernest Cline
www.amazon.com/Ready-Player-One-Ernest-Cline-ebook/dp/B005CVWWJY

Open by Andre Agassi
www.amazon.com/Open-Andre-Agassi-ebook/dp/B003062GEE

Rafa: My Story by Rafael Nadal
www.amazon.com/Rafa-My-Story-Rafael-Nadal-ebook/dp/B005FVNJTS

 

Clash of the clans mobile game
https://clashofclans.com

Become aware of the Rules first – then harness, break or go beyond them

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Become aware of the Rules first – then harness, break or go beyond them

Whats your favorite game by far?

What did you learn there that you can use beyond the game – into you real life?

Rules? Everything is feedback – Everything is your teacher. Embrace Reality. Game Devs dont always know their game better than you.
Likewise does not always an organisation know whats their number one revenue is.  Analyse what you see and make up your own mind.  Then take the initiative and lead.
Dont just trust the labels blindly. Take a small step today to become one of those that draws a map for others benefit, not one of those that follow maps others draw.

 

 

 

Introduction strategies – Level up my Girlfriend or college or just a friend

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Introduction strategies – Level up my Girlfriend or college or just a friend

We all want to feel our choices makes a diffence.
We all want to feel the reward of hard work.

I know you generously want to share all you’ve looted, or happily will power level them thru that inferno level and that’s fine if you’re doing it to or with someone who play the Exp per hour game. But if you’re wanting to introduce someone to something new, you’ll be more strategic leaving them challenges they can conquer themselves. Otherwise they will most likely just feel like they’re in your shadow and eventually leave the game.

The strategic move is to let them play the game their way.

 

Let them create awesome pick robes if that’s making their day even if you don’t see the stat on if when they’re done.

Let them explore herbs or any other crafting that might appear slow or pointless to you. We play the game to have fun after all all and fun is always subjective. Never exactly the same aligned for everyone.  Exactly the same thing in work when delegating a task or introducing some-one new. They will solve the problem in a slightly different way. Don’t make them play it your way. Encourage their own elaboration just show them when they’ll be out leveled and smashed to bits. (in office that would say show them backup-and-restore) in a game it could be how to identify some mob as waaay to powerful.. with the keyword.. Right now..

For example I remember when in  Everquest 1999 a girlfriend and I traveled a long time to GUK to get her an awesome armor that I done recall the name of. Once there we roamed around for a short while looking for it and then while she was getting me some coffee some random unknown player hands her avatar that armor. (That I was controlling to keep us both safe)

I remember saying something “that’s and she’ll reply when she’s back” not knowing what to say.
that was 1.6% rare drop – totally ruining the award feeling just getting it for free. Even if the item itself was worth a fortune (and a VERY generous gift from this other player) it was still not “felt” like one and I remember thinking am I doing her an ill favor handing this to her. There will be NO point in exploring this part now.

And I think we quite often do exactly that in our eager to help. We Twink our friend so they won’t need to Switch gear for twenty levels. Very Efficient Level machine, but very boring pointless playing.

It works perfectly when leveling up a second alt but not when you want to get someone to really enjoy the game. Since nothing of what they find will matter to them. All that question will not make any difference at all for them. They’re just going thru the motions without passion

And you know what? It’s EXACLY the same thing in your office right now. Think about that if you’re responsible for new recruits. We want to help them and protect them. But if we give them a sandbox and say “here” – nothing you do here will make a difference they won’t feel they’re helping the team.

Give them something they can do for the team, for the company quickly and heads-on.
of course. Don’t give them high-risk stuff. Don’t give them complex first you need to learn all this stuff. Give them something that is challenging but doable at their level. And if you’re the manager that’s your job, not theirs. They can’t know first week on the job.

 

Another thing I see quite often is the introducer can’t sit still on their knowledge. Trusting their “young padawan” to learn the ropes themselves. Move aside. I will kill this beast for you.
You’re losing durability the way you’re doing it. Let me know you.  (Taking over the reins)

Take a breath and let them learn at their own pace. Rewards feels so much better when we’ve won them ourselves. I’m not saying we shouldn’t be generous because of course we should. But think about the strategic long-term effect. You are essentially robbing them of that level-up feeling when you’re not allowing them that progress wooden stick  – copper rod – copper sword – steel sword – epic whatever when they’re getting that epic directly.

Instead go for things that makes them feel free to explore. Teach them what’s safe and whats the boundaries but in an open way where THEY can ask, not you show and tell.

Works like a charm in real life too. We ALL want to feel skilled at what we’re doing. Not that I know I’m the player right now but the most efficient think would be if I got out of the chair and let you play my avatar. Then I won’t have as much fun. Its fine if I have being playing similar games and know what I want but it won’t last long-term, and especially not when introducing someone new to the field.

Doesn’t matter what game you’re playing. Or tool you’re using at work.

Try it yourself. See if it makes a difference in your life when you think strategically about this while introducing someone to something that’s new to them and you’re a master at it.

 

Everquest press image
Everquest press image

Heroes and Generals – Change is the only constant, be ready for multiple follow ups

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Heroes and Generals – Change is the only constant, be ready for multiple follow ups

Change is the only constant  – Do your own experiments. Evaluate and re-apply what you learn and you will win the game as the game developer is fighting for game balance.

Dont stick to what used to work out of nostalgia for those easy wins you got with a tool in the beginning of the beta.

Play around with different configurations and pay attention to what results you are actually getting. You might be surprised how much your own experience differ from the graphs and metrics the game is showing you on the ingame item.

And you know what? That’s true for real-life too!

Ric is also talking about ingame grenades and positioning yourself in advance so you can back up a step or two when lives (or the enemy) throws you a curveball.. You might be expecting one but two makes it harder – have you positioned yourself to be ready for it? Both in real life and in any game you are playing?
That’s one of my most used tactics in this game and its working really well for me. What’s working for you?

 

 

www.HeroesAndGenerals.com

german_recon_4_forest

 

Evolve Monster vs Hunters – Tactical Use of all you have available

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In this episode Ric talks about Tactics playing Evolve as a monster and using the terrain and obstacles all around for tactical advantages. Using the psychology of the hunters against them. And finding your own playing power by analysing what works for your play style and what doesn’t give you the effect you want

 

To check out this game visit http://EvolveGame.com

Welcome to Analytic Gamer – First Episode Live

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Hello and welcome to the newly created “Analytic Gamer Podcast”

This is just a “hello world” recording to test that the setup is working. There is no in-depth content in this episode.

 

The Analytic Gamer Podcast is devoted to in depth discussion on Computer Game Mechanics for experienced gamers.  We like to think and talk about ways to play the game for your unique enjoyment and maximum effect.  We’ll cover everything from patterns, systems and mechanics of the games we discuss to tweaks, nature of bugs and different playing styles.
Our focus is on tactics and choice instead of relying on chance. It is our belief that using the analytic part of your brain can provide the best outcome in computer game play.  Join us as we help you take your gaming to the next level.